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I think it was in bad form to have comments about the video section written into the article instead of put in the discussion page. Kensuke Aida 10:37, 28 August 2007 (UTC) Video capabilities Overall, I kinda get the gist of what the article, as written, is trying to convey. But given the sorted history of the machines development (vis-a-vis trying to compete with the leaked PlayStation specs) and without the benefit of hindsight, it's a debatable point.
![iron storm sega saturn emulator iron storm sega saturn emulator](https://img.game-news24.com/2021/11/Core-i9-12900K-AVX-512-Support-delivers-major-gains-for-PS3-Emulation.jpeg)
Say, a single SH-2 at a higher clockrate (which Hitachi offers, but maybe not circa 1993), and a single VDP of greater capability. On the other hand, it remains to be seen what would have happened if Sega used off-the-shelf microprocessors of a higher spec. So, in that regard, yes.it was needlessly complex because you had to get all these chips to work in perfect harmony. The complexity issue has to do with the fact that Sega had to use more off the shelf microprocessors to achieve the same goal than if they had used fewer custom components with a higher degree of integration. In any case there are some hints that both video chips originate from some Hitachi chipset, and the SCU DSP is referenced in several Hitachi patents unrelated to the Saturn so it probably either was or became a standard soft DSP for custom designs. Which of these is more beneficial is then just a question of volume. Given the earlier architecture of the 32X and the fact that a second SH-2 has very little to do with 3D performance whatsoever (the SCU DSP and VDP1 relate more to that) this statement is misleading and inaccurate.Ĭustom chips increase the design cost, but usually leads to a higher degree of integration which in turn means lower manufacturing costs. We should stick to facts only rather than wild speculation. There is absolutely no evidence given, even in the form of presenting the source of the rumor. "Rumours suggest that the original design called for a single central processor (making for an excellent 2D gaming experience but with very limited 3D capability), but a second processor was added late in development to increase 3D performance." Using off-the-shelf parts makes a system design *less* complex, not the opposite. Note that the cost is also much higher for these types of components than a simple RAM or other minor function part such as the DAC or RGB encoder.Ĭustom: VDP1, VDP2, SCU, SCSP, PLL, Mask programmed: SMPC (Hitachi microcontroller), SH-1 (Hitachi microprocessor), BIOS ROM, Off-the-shelf: CD controller, SH-2, 68EC000, RGB encoder, DAC, SDRAMs, DRAMs, SRAM Given the ratio of custom or semi-custom (masked programmed) components compared to off-the-shelf parts, the Saturn is almost entirely custom. This increased the complexity of the design since less custom hardware was used." "Many of the ancillary chips in the system were "off of the shelf" components.
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Back in the day 2D games were considered obsolete. Yes, Saturn games have a different look and feel than PS1 games.
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I rather focus on the good games it left us. But you can read all about it on the wikipedia page. The console was not a success in North America, there's quite a bit of drama about what killed the Saturn: be it the complicated dual CPU, difficult third party development, high price, lack of a Sonic the Hedgehog game, the Sony PlayStation or all of the above.
Iron storm sega saturn emulator 32 bit#
The Saturn was released in Japan in 1994 and one year later in North America and Europe, it's a 5th Generation 32 bit console, successor to the 16 bit SEGA Genesis (MegaDrive in Japan and PAL territories). After this we start with the classics in NTSC-U version. Our SEGA Saturn or SS for short collection has just started, we wanted to start big so right away we upload a new translation of a Japan only game (Sakura Wars).
Iron storm sega saturn emulator iso#
Download Sega Saturn ROMs and ISO files for your Saturn emulator.